This week we made a series of paintings based on media images pertaining to the topic of our choice. I focused on Second Life, which is technically a game but really more of a virtual world. From what I've learned, users treat it like a real environment: forming relationships, making money, travelling, playing games, and (in seedier regions) even having sexual relations. They present an alternate identity to the SL world, perhaps one they feel is more attractive or possibly more accurate than their physical reality. Does the physical world become a mere chore, compared to the freedom and fascination of a virtual life?
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| Erasure 1 |
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| Virtual Shrine |
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| Placeholder User |
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