(CGI final)
SLICE from Maddy Trower on Vimeo.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Wednesday, May 25, 2011
Monday, May 23, 2011
Wednesday, May 18, 2011
the roughest of cuts
(ROUGH ROUGH ROUGH TOTALLY NOT CLOSE TO DONE!!!!)
Anyway here is a really approximate sketch/draft of the first half of my animation. Just so no one worries about this (I'm looking at you, parents), I'll just give some spoilers and let you know that this is not suicide and the character ends up much happier at the end of the piece than at the start. I just reviewed the animation a few times and I realized that the start looks pretty dark for A.E. here. But he'll be okay. I promise.
Anyway here is a really approximate sketch/draft of the first half of my animation. Just so no one worries about this (I'm looking at you, parents), I'll just give some spoilers and let you know that this is not suicide and the character ends up much happier at the end of the piece than at the start. I just reviewed the animation a few times and I realized that the start looks pretty dark for A.E. here. But he'll be okay. I promise.
Tuesday, May 10, 2011
Ready to start animating!
I've got my basic building model put together, and that's enough for me to start the bare bones animation. I can put in the rest of the environment later, so I'm really psyched to start seeing some movement in the mean time.
A note on the character: He is not an alien or a skeleton man or anything, he is just a character that emerged fully formed from my brain a few months back. He has no name, save for the initials A.E. He is often seen with another character of mine, Y.A., although A.E. is generally the protagonist in their adventures/interactions.
I thought about posting the storyboard for my animation, but I'd rather keep it a secret for surprise purposes. Also I may change my idea a bit in production so I don't want to show something that may not be realized. For now, here's two more images from the process! Expect more soon...
A note on the character: He is not an alien or a skeleton man or anything, he is just a character that emerged fully formed from my brain a few months back. He has no name, save for the initials A.E. He is often seen with another character of mine, Y.A., although A.E. is generally the protagonist in their adventures/interactions.
I thought about posting the storyboard for my animation, but I'd rather keep it a secret for surprise purposes. Also I may change my idea a bit in production so I don't want to show something that may not be realized. For now, here's two more images from the process! Expect more soon...
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| Determining scale for the primary environment |
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| Lighting/posing experiment to test my rig |
Wednesday, May 4, 2011
HE LIVES
Had to redo the skin weighting twice due to my own ineptitude, but here he moves and breathes now.
Movement Test from Maddy Trower on Vimeo.
Movement Test from Maddy Trower on Vimeo.
Saturday, April 30, 2011
Ready for texturing and skeleton!
Did some quick stitching together of head and body and made a few revisions. This guy is ready to get his textures and skeleton.
Wednesday, April 27, 2011
Wednesday, April 20, 2011
Look familiar?
Actually probably not since I don't often post my comics here. But the fellow on the left is a repeated character in my drawings so I modeled, textured, and rigged him for this week's CGI lipsync assignment.
Wednesday, March 16, 2011
3-Jointed Character
This weeks assignment was to animate a forward-kinematic 3-jointed character expressing anger. I kind of got caught up in the interaction between the characters, so I lost the anger part a bit, but I'm happy with the outcome overall. I wish I'd had more time to figure out how to switch cameras or compose the scene a little better.
Wednesday, March 9, 2011
First Basic Animation
This week's CGI assignment was to animate a 120+ frame sequence of a hammer, a ball, and a feather in some sort of interaction. One of the three must have a sense of character or motivation. I kept running into things I didn't know how to do in the program, but on the other hand I was constantly surprised by how much you can accomplished with very limited knowledge.
Wednesday, March 2, 2011
first maya creation
Behold my first creation from my CGI class this semester: a poorly made cave! The assignment was to create an environment that told a story about a character without showing the subject him/herself. In the first image I hadn't figured out how to set the dropoff for lights, so the back part of the cave is still illuminated. whoops!
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